I present you the simplest 3d-blocking of a game location. It was necessary to make something like a conceptual atmospheric for an adventure game. This concept art included a quick design of the Main Character, his pet and the environment he should be in. Everything is done in Blender 3D except for the tree assemblies (thanks to my dear colleagues for them).
It's not my personal project. I was trying to reflect the game designers' vision: The Pet had to resemble a griffin, The Protagonist had to be dressed in medieval fantasy clothing.
Here you can take a closer look at what a rough stage consists of. Enjoy.