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Lord of the hands - PBR Game-Ready Character

This is my personal project — a fully game-ready 3d character for Asian fantasy. My work pipeline includes concept-art ideas, sculpting, modeling, retopology, PBR-texturing, simple rigging, posing, rendering, and simple video-making.
A little bit about the visual concept:
I decided to create some badass demon or orc, gremlin character and started thinking about what he could be looks like. I thought that it would be nice if I add to him to some colorful accessory sort of a trophy. Maybe some part of his victim. That's how the idea of a character with a collection of dead hands was born. Dead hands, which he enchanted so that they serve him.

Final

Post-render №1

Post-render №1

Breakdown

Render №2

Render №2

Render №1

Render №1

Post-render №2

Post-render №2

Post-render №3

Post-render №3

UV mapping

UV mapping

Concept-Art/Sketching process

Concept-Art/Sketching process

Sculpting - Back

Sculpting - Back

Sculpting - Front

Sculpting - Front

Retopology

Retopology

Retopology: edge loops (front)

Retopology: edge loops (front)

Retopology: edge loops (back)

Retopology: edge loops (back)